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Thread Statistics | Show CCP posts - 41 post(s) |
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CCP Nullarbor
C C P C C P Alliance
714

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Posted - 2014.06.10 22:04:00 -
[1] - Quote
Steve Ronuken wrote:Memory for input output locations.
It does this, but on a per-type and facility basis. So manufacturing blueprint X at facility Y will remember your input / output locations.
Steve Ronuken wrote:Updating the sheet when you change the input location, not just when you change the output location.
I have a bug registered for this, will get it fixed before TQ.
Steve Ronuken wrote:Not changing the ordering of the inputs, depending on the blueprint. (thermic disapation amp has extras at the top, then datacores and interface. Small tractor beam is interface, datacores, extras)
This has to do with the number of items in each group, but I'll chat to our UI guy to see if it can be made more consistent.
CCP Nullarbor //-áExotic Dancer-á// DEVGIFS |
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CCP Nullarbor
C C P C C P Alliance
714

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Posted - 2014.06.10 22:06:00 -
[2] - Quote
Utremi Fasolasi wrote:I'm getting that the cost to install is invalid.
This is mentioned in the known issues thread, I submitted a fix today so we should hopefully see it working tomorrow. CCP Nullarbor //-áExotic Dancer-á// DEVGIFS |
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CCP Nullarbor
C C P C C P Alliance
714

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Posted - 2014.06.11 16:23:00 -
[3] - Quote
Takumi Kishunuba wrote:Would it be possible to get the invention preview UI to display the number of runs as the resulting bpc as well as the me/pe levels? That will probably be one of the main reasons for decryptors now.
Yes this is a bug which I just fixed today, should go out to SiSi tomorrow. CCP Nullarbor //-áExotic Dancer-á// DEVGIFS |
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CCP Nullarbor
C C P C C P Alliance
714

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Posted - 2014.06.11 16:23:00 -
[4] - Quote
Kenneth Feld wrote:Not sure where this goesGǪ.
I can't see anywhere how to set tax on production lines in stationGǪ
I can't see production lines at all, I mean, I can produce something, but I can't see how many jobs, i can't restrict jobsGǪ
Basically, other than ptting jobs into build, i can't interface with the production lines of the outpost at all
Setting tax on outposts still needs to be done. We will have it in for the Crius release. CCP Nullarbor //-áExotic Dancer-á// DEVGIFS |
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CCP Nullarbor
C C P C C P Alliance
716

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Posted - 2014.06.11 21:21:00 -
[5] - Quote
Theng Hofses wrote:When dealing with 20k plus BPOs/BPCs, the entire industry system gets stuck in a huge search process for what seems to be an eternity and then you seem to have no reasonable way of finding the BPO/Cs you are looking for. You guys seem to have a lot of work to do before you release that unless I am missing something big time. Admittedly, I gave up after only 10 minutes of trying
Mentioned in known issues, we have some performance optimization work to do so the 10k+ blueprints users don't have a terrible experience. We want you guys to have fast / filterable access to all of your blueprint data. CCP Nullarbor //-áExotic Dancer-á// DEVGIFS |
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CCP Nullarbor
C C P C C P Alliance
718

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Posted - 2014.06.12 23:14:00 -
[6] - Quote
Selaria Unbertable wrote:PS: The UI does not remember input/output locations for post arrays, propably for offices neither. It would be nice to at least have a setting to allow this, for I use the same corp hangar divisions for materials/outputs all the time. And setting those up again and again is against your goal to reduce the amount of unnecessary clicking, am I right 
Known issue which I am fixing right now infact  CCP Nullarbor //-áExotic Dancer-á// DEVGIFS |
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CCP Nullarbor
C C P C C P Alliance
718

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Posted - 2014.06.12 23:15:00 -
[7] - Quote
Utremi Fasolasi wrote:How about it only show BPs out to your trained Scientific Networking skill so you won't see BPs that you can reach?
Also maybe add some kind of highlighting if you are in the same station.
We could maybe add a filter for that, but seeing blueprints you can't install is useful information IMO. You can then just fly in range to install the job. CCP Nullarbor //-áExotic Dancer-á// DEVGIFS |
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CCP Nullarbor
C C P C C P Alliance
718

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Posted - 2014.06.12 23:16:00 -
[8] - Quote
Selaria Unbertable wrote:Also, currently the S&I window does not grey out activities not provided by either station or POS array. Meaning I can try to start a copy/ME/TE job in an assembly array, which of course generates an error.
We are updating the UI to reflect this. CCP Nullarbor //-áExotic Dancer-á// DEVGIFS |
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CCP Nullarbor
C C P C C P Alliance
718

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Posted - 2014.06.12 23:17:00 -
[9] - Quote
That is the old show info data which is now incorrect, have a look on the Industry tab instead for the correct details.
We will be removing that tab shortly (we left it in for now to help us debug this transition)
EDIT: Oh and yes T2 blueprints have had some adjusting this week, I'll check with Greyscale tomorrow to see if everything should be in place now. CCP Nullarbor //-áExotic Dancer-á// DEVGIFS |
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CCP Nullarbor
C C P C C P Alliance
718

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Posted - 2014.06.12 23:18:00 -
[10] - Quote
DissentersWillAbhor wrote:Personally, I would lke the BPO/BPC list to be on the right or left of the (too) large interface so that we can see more than 10 BPO/BPCs at once? Also, could you implement mutli-select for delivery? I really don't want to have to click twenty times with the "new optimized" system when the "old clickfest" of a system had deliveries in 2 clicks and a ctrl+A.
There is a deliver all button, we will probably add shift select + deliver too. CCP Nullarbor //-áExotic Dancer-á// DEVGIFS |
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CCP Nullarbor
C C P C C P Alliance
718

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Posted - 2014.06.13 09:14:00 -
[11] - Quote
Scout Vyvorant wrote:I tried some invention from a station.
While short, at the moment, my feedback is I truly miss the filtering between BP originals and copies stored at a certain location.
Also the inability to resize the industry ui is giving me issues in lower resolution and window size scenarios (example: a mac book), is there a plan to make it resizable or giving the option to make navigable like an internet page?
We are going to add an option to filter original vs copy, and are experimenting with horizontal re-sizing. CCP Nullarbor //-áExotic Dancer-á// DEVGIFS |
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CCP Nullarbor
C C P C C P Alliance
718

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Posted - 2014.06.13 09:18:00 -
[12] - Quote
Shiganaru wrote:*shudders*Relevant Pictures - Scorch M BPC - ML 6, PL 14Industry Tab - MaterialsStation ( 1 Run)Station (10 Runs)Ammunition Assembly Array (1 Run)Question #1 - Would I be correct in assuming that Stations give about 7% reduction in materials, while an ammunition assembly array at a POS will give a 30% reduction? (Facility Effeciency) If so, we definitely need this information posted somewhere on what each facility gives. Issue #2 - Apparently there is some behind the scenes rounding that causes an inconsistency between the amount of materials required for doing 1 run versus 10 runs of the same BPC. If I am correct, currently it works like this:
- Retrieve Base Amount of Materials for One Run
- Multiple by # of Runs
- Apply Reductions
- Round Up to Nearest Whole Number
However, for consistency between runs, you should do it like this:
- Retrieve Base Amount of Materials for One Run
- Apply Reductions
- Round up to Nearest Whole Number
- Multiply by # of Runs
Suggestion It would also be really nice if we could export a "bill of materials" from the Industry Window to use for quotes / record keeping. The information is already all there, just give us a button to copy the information to clipboard in XML / CSV format. Especially since we may not be able to rely on linking a BPC in chat for quotes on how much materials would be required for a job.
This change to the calculation was done on purpose. For multiple runs you can use the partial leftovers from one run to build the next, so the rounding is done at the end.
The industry window has a tooltip on the little blue / orange circle left of the blueprint in the center which shows a full list of the materials. You can right click this to copy pasta it into excel 
Adding the same copy functionality with the base values on the show info screen sounds like a good idea too. CCP Nullarbor //-áExotic Dancer-á// DEVGIFS |
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CCP Nullarbor
C C P C C P Alliance
722

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Posted - 2014.06.13 11:58:00 -
[13] - Quote
Shade Millith wrote:Completely unable to do anything to do with industry on the test server. Either in station or at a POS.
Copying - Unable to install job due to the following reasons: FACILITY_ACTIVITY The job cost has changed The facility tax rates have changed
Error.FACILITY_ACTIVITY (5,) Error.MISMATCH_COST (134, 111) Error.MISMATCH_TAX (13, 11)
Manufacturing - Unable to install job due to the following reasons: FACILITY_ACTIVITY The job cost has changed The facility tax rates have changed
Error.FACILITY_ACTIVITY (1,) Error.MISMATCH_COST (67082, 55306) Error.MISMATCH_TAX (6708, 5531)
ME research - Unable to install job due to the following reasons: FACILITY_ACTIVITY The job cost has changed The facility tax rates have changed
Error.FACILITY_ACTIVITY (3,) Error.MISMATCH_COST (639, 527) Error.MISMATCH_TAX (64, 53)
TE research - Unable to install job due to the following reasons: FACILITY_ACTIVITY The job cost has changed The facility tax rates have changed
Error.FACILITY_ACTIVITY (4,) Error.MISMATCH_COST (2281, 1880) Error.MISMATCH_TAX (228, 188)
Can you try clearing your cache?
https://wiki.eveonline.com/en/wiki/Clearing_the_cache_and_settings#In-game_.28All_platforms.29
Also the FACILITY_ACTIVITY error is a debug message but it basically means you cannot do blueprint research at the station where your blueprint is. We have an update to the UI coming today / monday which helps explain this more clearly. CCP Nullarbor //-áExotic Dancer-á// DEVGIFS |
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CCP Nullarbor
C C P C C P Alliance
722

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Posted - 2014.06.13 13:30:00 -
[14] - Quote
Droidyk wrote:Clearing cache didn't help with starting personal jobs. I was able to start corp jobs before I cleared the cache but now it shows the cost mismatch and insufficient funds even there. While the error still remains on any personal job I try to start.
Ok thanks for the info, I will have a dig through your logs to see what might have gone wrong. CCP Nullarbor //-áExotic Dancer-á// DEVGIFS |
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CCP Nullarbor
C C P C C P Alliance
759

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Posted - 2014.07.16 23:45:00 -
[15] - Quote
Marc Rene wrote:Doesn't give you the baseline job cost Presents the system cost index as a sliding scale and does not show the value numerically
Will try to ninja this in tomorrow.
Marc Rene wrote:Doesn't show, or isn't applying, the discount for multiple stations providing that service in the same system
We consider this part of the base cost, since you cannot really affect it. That's just the cost for installing in that system.
Marc Rene wrote:Tax in a station is not taking standings into account and/or is not displaying the standings discount.
Do you mean in nullsec outposts? Player owner outposts are the only place that standings will effect the tax rate, as configured by the station owner. All NPC stations have a flat 10% tax and standings do not change it.
CCP Nullarbor //-áExotic Dancer-á// DEVGIFS |
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CCP Nullarbor
C C P C C P Alliance
759

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Posted - 2014.07.17 00:45:00 -
[16] - Quote
Marc Rene wrote:CCP Nullarbor wrote:Marc Rene wrote:Tax in a station is not taking standings into account and/or is not displaying the standings discount. Do you mean in nullsec outposts? Player owner outposts are the only place that standings will effect the tax rate, as configured by the station owner. All NPC stations have a flat 10% tax and standings do not change it. I meant in NPC stations, not applying a standings discount doesn't seem consistent with the way the market fees work or the lore, and I think further devalues mission running.
Greyscale has explained this in other threads I believe, but the general idea is that standings achieved through PVE should not be required to be competitive at industry because you are forcing those people to play a different part of the game.
Now if we had a way of earning standings through industry then maybe we would bring something like that back, but that is a discussion for another day. For now we are removing the grind, you'll just have to be clever about what and where to build instead. CCP Nullarbor //-áExotic Dancer-á// DEVGIFS |
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CCP Nullarbor
C C P C C P Alliance
759

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Posted - 2014.07.17 00:48:00 -
[17] - Quote
Marc Rene wrote:Not sure if it just me, but it also appears as if the wheel interface to select the number of runs is no longer working.
This is a known issue, it disappeared a couple of days ago but CCP Optimal is bringing it back.
BTW we are removing the interaction with the circle area, it will now just visualize the number of runs instead. It was distracting people from the best way to modify the runs which is to focus the runs edit field and use the scroll wheel on your mouse, or just type the number in. CCP Nullarbor //-áExotic Dancer-á// DEVGIFS |
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